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Old Oct 18, 2005, 12:12 PM // 12:12   #61
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Quote:
Originally Posted by Mr Wolfmaster
Potions would be stupid. It would make it so it's "A battle of the richest" in pvp. I don't want to have to waste all my cash on gold so I can use potions more than the other team. Why do you think potions we're banned in every diablo 2 duel? If you're monks are too noob to keep your team alive don't whine about it here. And ether feast isn't that bad of a heal but it just won't keep you alive without monk support. (Its like 75 health with 6 insperation )
The game is devided in 2 parts. Role play (PvE) and PvP, potions for PvE wouldnt be that bad, but i agree money shouldn't matter when it comes to player vs player battles...

The Roleplaying (PvE) part could use a lot of improvement, and i've seen many nice suggestions here. I'm not much of a PvP'er so potions when adventuring is not a bad idea at all. Sometimes u dont wanna rely on group members on henches and just go questing on your own and enjoying the beutiful landscapes in your own pace... more quests with more depth would be great for the PvE part of the game.
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Old Oct 21, 2005, 03:12 PM // 15:12   #62
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I'm sitting here, it's pouring rain hard outside, there's thunder lightning and so on.

And I thought, hey...what if Guild Wars was a lil bit like Operation Flashpoint (real 24 hour time) and add real weather effects.

You'd have this info tagged to severs, but lets just got down a 24 hour down to 12 or 6 hours. And have this info cycle.

So I log on at 8:00 pm at night where i live, and in the server world, its morning, i keep playing for 6 hours and see the afternoon and night. Have a weather randomiser too, and have this affect all districts/severs like HOH and favor etc.

I think it'd be kinda funky, it has no real value I know. =^ . ^=
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Old Oct 21, 2005, 03:25 PM // 15:25   #63
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Well....being an old Knight Online Player...i htink that the capes should be less common.....becus in Knight Online....if you had a cape you were seen as part of an elite clan or guild....it represented that your clan or guild has worked that much harder to get that.....when i first got into guild wars.....i thought that it was wierd for everyone to have capes...
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Old Nov 10, 2005, 03:22 AM // 03:22   #64
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#21: We are able to make all sorts of weapons with different kind of mods, it'd be funny if you can make your own skills.

Hmm how about you can make 1 skill and if you want to change it you need to pay gold for it.

Another weird idea but funny :P
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Old Nov 10, 2005, 05:26 AM // 05:26   #65
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#22
In your skills window there should be a tab called templates or something. You can set up differnt builds, so if your a spiker and a nuker at seperate times. that would be nice.
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Old Nov 10, 2005, 05:30 AM // 05:30   #66
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Quote:
Originally Posted by Hooray Nuke
#22
In your skills window there should be a tab called templates or something. You can set up differnt builds, so if your a spiker and a nuker at seperate times. that would be nice.
NOOOOOOOO!!!!!!!
2 Elites then...
Wither+panic+malaise+ether lord=-3 energy degen
Glyph of renewal+spellbreaker+arcane echo=a string of 3-5 spellbreakers or obsidian flesh
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Old Nov 10, 2005, 06:22 AM // 06:22   #67
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Quote:
Originally Posted by TheGuildWarsPenguin
NOOOOOOOO!!!!!!!
2 Elites then...
Wither+panic+malaise+ether lord=-3 energy degen
Glyph of renewal+spellbreaker+arcane echo=a string of 3-5 spellbreakers or obsidian flesh
They should make a hard quest to be able to get that defineable skill, I think you're quoting the wrong idea lol.
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Old Nov 10, 2005, 06:25 AM // 06:25   #68
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#23: A guildmember-ladder: with this you can challenge your own guildmembers ... with this you can all adjust your skills too, educates you a bit about the types of players in your guild and you can learn what skills they use and with that if you eventually have GVG battles you'll know what kind of skills they use and you can adjust your own skills to make their skills more effective. <--- or something lol
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Old Nov 10, 2005, 06:28 AM // 06:28   #69
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Quote:
Originally Posted by TheGuildWarsPenguin
NOOOOOOOO!!!!!!!
2 Elites then...
Wither+panic+malaise+ether lord=-3 energy degen
Glyph of renewal+spellbreaker+arcane echo=a string of 3-5 spellbreakers or obsidian flesh
What the...? How do you get "2 elites" from what Hooray Nuke said?
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Old Nov 10, 2005, 06:49 AM // 06:49   #70
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Quote:
Originally Posted by NatalieD
What the...? How do you get "2 elites" from what Hooray Nuke said?
lol you can't, he was probably mentioning my 'Make your own skill' idea :P
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Old Nov 10, 2005, 06:54 AM // 06:54   #71
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Quote:
Originally Posted by NatalieD
What the...? How do you get "2 elites" from what Hooray Nuke said?
He's saying that IF that certain feature was allowed, it would allow players to use 2 elite spells instead of always being restricted to one.

But from the description, it would work.

Since you can't change skills on the field those templates should be restricted as such. If it was to ever happen. It probabaly would make a LOT of build makers happy.
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Old Nov 10, 2005, 08:52 AM // 08:52   #72
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I would like to see some upgrades to the PVP section of GW.

Mentioned before, 1 v 1 in PvE and PvP.

I want to be able to fight my frients one on one or as a team. Somehow adapt the team section to either fight random groups or be able to split your 8 person group into 2 sides of 4 ? I sometimes want to fight my guild members or amongst my friends instead of random people hoping to get to oppose them. Team arena is fun, but I still want to go up against them and have no random people involved.

One person is in controll (whoever starts the team) and can put one person on one team and another on the other, add henchmen if desired etc. Would add a whole new element to the game that would make it more appealing IMO. Especially in PvE were I can test builds easily to see if they work how I want them to against my friends.
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